August 9, 2006

Announced last year as W Hotels' new brand for the select-service hotel category, the first aloft hotel won't open until 2008. So, what does a brand do to create some pre-opening buzz, and give future customers a taste of what's to come? Build a virtual hotel in Second Life, of course. Like American Apparel's foray into Second Life (which we wrote about here: brave new retail world), aloft is set on an island within SL.

The hotel's virtual developers, Electric Sheep, started off with 64 acres of raw virtual land, and are working their way up to a beautifully landscaped island featuring a full-fledged aloft hotel. Each step of the design and building process can be followed, both in Second Life, and via a dedicated blog: virtualaloft.com.

aloft is the world's first hotel brand to place a replica inside a virtual world, and will open its virtual doors this September. If well-executed, a three-dimensional metaverse outpost can be valuable in conveying the feel of a new product or concept, in this case the transformation of the mid-scale, business hotel segment from drab to delightful. At least that's what aloft is aiming for ;-)

If you'd like to read up on branding in virtual worlds, trendwatching.com's YOUNIVERSAL BRANDING is a good place to start. Not part of big brand? Why not start an agency specalizing in helping other brands set up shop in the Second Lives of this world. Plenty of space in the US, and absolute virgin territory in Europe, South America and so on.

Website: http://www.starwoodhotels.com/alofthotels
Contact: info@alofthotels.com

 

 

Comments on this idea:

Second Life has the potential to be such a great marketing/promotions tool. I have been trying to get my head around the possibilities and they really do seem endless.

However, I imagine it's usefulness depends on firstly bringing some order to the environment (for example the clear layout and architecture rules of Zephyr Heights) and secondly for enough "normal, everyday" people to join up thus potentially expanding the demand outside of sex clubs and gambling.

As for being able to implement the endless potential; with thousands of people building interactivity into Second Life for fun, I'm sure anything is (or very soon will be) possible.

If you've never explored Second Life, everyone marketing a product or service should take a look inside, as its quite amazing how real world branding is happening effectively via virtual branding.

There's over 2.6 Million people living virtually which is bigger than most real world cities and towns.

I've seen all sorts of clever ideas already. They even have billboards on the virtual highways.

I think this is a wide open trend and ripe for innovative ideas that will have lots of buzz potential both virtually and crossing over to the real world.

What'll they think of next? Technology has become mind boggling these days.

Kevin
CEO
http://www.InternetAdvertisingLLC.com

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