Controllers make educational games accessible for physically disabled kids
Publishing & Media
The Splash range of games uses special controllers to make play easier for kids with conditions such as cerebral palsy and muscular dystrophy, while also offering education in an array of subjects.
We’ve already seen projects such as Limbs Alive use gaming to enable recovery for stroke victims. Focusing instead on those with life-long conditions such as cerebral palsy and muscular dystrophy, the Splash range of games uses special controllers to make it easier for kids to play, while also offering education in an array of subjects. The UK-based company offers games suitable for children aged between four and 16 years old that cover english, math, science and spatial awareness topics. Players can use either a joystick, keyboard or tracker ball – depending on their particular disability – to operate the games, which use a drag and click action deemed easier for children to carry out. The games are made engaging by enabling users to choose their own avatar and are also designed for use in mainstream schools. Having launched a month ago, Splash is currently offering schools a 28-free trial of the game packages, which come in three levels – Infant for four to seven-year olds, Junior for seven to 11-year-olds and Senior for those over 11 years old. One to get in on early? Spotted by: Sophie Barnes
23rd November 2012