Virtual roleplaying game helps teenagers deal with depression

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While the gamification of real-world tasks can help liven up dull tasks, it can also provide health benefits – as recently proven by Cambridge Consultants' T-Haler, which monitors the user's inhaler technique and offers pointers for improvement. Now we've found another example in the form of SPARX, a 3D fantasy game that aims to boost the confidence of adolescents suffering from depression. Developed by the University of Auckland, players can choose an avatar which they must guide through seven 'provinces' related to problems they may come across while experiencing mental health issues. For instance, the Volcano Province contains tasks which…

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