Virtual roleplaying game helps teenagers deal with depression
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While the gamification of real-world tasks can help liven up dull tasks, it can also provide health benefits – as recently proven by Cambridge Consultants’ T-Haler, which monitors the user’s inhaler technique and offers pointers for improvement. Now we’ve found another example in the form of SPARX, a 3D fantasy game that aims to boost the confidence of adolescents suffering from depression.
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